Taken from Wiki --> Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Unity was the first software I thought would do what I needed it to do. I spent a lot of time with it, learning the basics and exploring.
I found an amazing addon for it, allowing me to create and customise 2d characters in minutes (No drawing skills required). Here it is: Character Creator 2D by mochakingup (itch.io)
It's a fun and easy to use tool and for the first time I could see my Ash And The Omen characters come to life.
With this tool, customisable characters, their clothes, and ready made animations I thought 2D is the way forward.
Problem? They are not customisable enough. If I wanted something very specific, and if the story required something that wasn't already in the tool, I'd have to draw (I know I should learn to draw even a little bit, but maybe some other time).
Second problem? Unity is a GAME engine and, although brilliant for its purpose, I found Unity really hard to learn.
In the time I had to learn Unity, I spent half of it looking for an alternative.
Time spent with Unity - 6 weeks