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Unity

Taken from Wiki --> Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences.[5][6] The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.


Unity was the first software I thought would do what I needed it to do. I spent a lot of time with it, learning the basics and exploring.


I found an amazing addon for it, allowing me to create and customise 2d characters in minutes (No drawing skills required). Here it is: Character Creator 2D by mochakingup (itch.io)


It's a fun and easy to use tool and for the first time I could see my Ash And The Omen characters come to life.


With this tool, customisable characters, their clothes, and ready made animations I thought 2D is the way forward.


Problem? They are not customisable enough. If I wanted something very specific, and if the story required something that wasn't already in the tool, I'd have to draw (I know I should learn to draw even a little bit, but maybe some other time).

Second problem? Unity is a GAME engine and, although brilliant for its purpose, I found Unity really hard to learn.


In the time I had to learn Unity, I spent half of it looking for an alternative.


Time spent with Unity - 6 weeks



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