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While looking for assets to populate my 2D scenes in Unity, I noticed there is a lot more 3D assets out there. 3D characters, 3D everything. And they looked so much better. Trying to figure out how they were made I stumbled upon Blender.

Taken from Wiki --> Blender is a free and open-source3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing, and compositing.

That was it! That's all I needed, but first I had to learn how to work with it, as most of the words in the description meant nothing to me. Luckily, there are so many youtube tutorials I didn't know where to start.

I found Blender Guru's Doughnut Tutorial for beginners and followed it. Here is the first video from the series.

I failed it. Twice. On my 3rd attempt I reached a bit further. On my fourth attempt I reached the end of it.

Then I found Grant Abbitt. His tutorials are amazing for beginners and I cannot recommend him enough. Here is a video - one of the tutorials I followed.

There are a lot more and there is a paid course (quite affordable and quite good)

And here is my creation following this tutorial.

Time spent learning the very basics of Blender - 4 weeks.

I still have a whole lot to learn.

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